DSTO is Offering 5 Exciting Post Graduate (Coursework) Scholarship Opportunities in 2005 to

 

Computer Science/Systems Engineering/Software Development Graduates

 

Postgraduates wishing to join the next generation of innovators can apply for any of the 5 scholarships based project opportunities listed below.  Successful applicants will undertake a 12months project in 2005 with DSTO, through the University of Adelaide’s Graduate Industry Linked Entrepreneurial Scheme – (GILES).   Each graduate will receive a tax free scholarship package of approximately $27,500, for further information on the GILES program refer to www.adelaide.edu.au/OIL/industry/giles

 

The Defence Science and Technology Organisation (DSTO) is the science and technology arm of the civilian Department of Defence.  For further information on DSTO visit www.dsto.defence.gov.au 

 

Eligibile graduates may apply for 1 or more of the 5 positions available, to be eligibile graduates must hold an appropriate degree, be an Australian citizen and be able to successfully undergo a security clearance.

 

The Projects on offer from DSTO are:

 

1.       Creation of new soldier capabilities within a commercial computer-based infancy simulation software - Project reference G-1

 

            Objective of project:

            The Land Operation Division’s Future Combat Systems Performance task (ARM 03/113) wishes to determine the benefit of introducing a number of new capabilities to the dismounted soldier, including UAVs, reconnaissance robots, ‘through the wall’ radar and live feeds of head-mounted video cameras to platoon commanders, amongst others. “These new capabilities are being investigated for possible inclusion in a future suite of equipment for the dismounted soldier”. In order to characterise the benefits offered by these new capabilities before they are actualised in hardware, the task seeks to model them using real soldiers taking part in a virtual battle using military computer simulation software. The software is the Virtual Battlefield System (VBS) and is based on the computer game called Operation Flashpoint. VBS allows new and unique hardware to be created and used within the game.

 

The aim of the project is the development of these new capabilities within the VBS environment and act as technical lead on research being carried out using this software in LOD’s First Person Gaming Lab.

 

Graduate Requirements

q       A qualification in software programming

q       Must be able to program in the VBS/Operation Flashpoint

q       Able to work methodically and autonomously

q       Highly developed communication skills


 

2.       Development of a Simulation Tool for the Study of Complex Warfighting - Project reference G-2

 

            Objective of project:

DSTO has limited capability in the modelling of complex warfighting where cultural and other ‘non-military’ issues have a tangible effect on the outcome. Agent based simulations have the potential to represent behaviours resulting from these cultural aspects of conflict however; this potential has not yet been exploited. This project will consider the enhancement of the Land Operations Division (LOD) BactorWars agent based simulation to better investigate complex warfighting. At the conclusion of the project it is planned that aspects of a real world conflict, such as the current situation in Iraq, will be modelled to demonstrate the future utility of the tool.

 

The projects directly supports the Land Future Studies Mission by providing a tool that will enable researchers to investigate future warfighting concepts in a flexible and creative manner. The outcomes will also support the wider Agent based simulation community by contributing to the USMC Project Albert. The project will provide the student with experience in the application of theory to a real world software engineering project.

 

Graduate Requirements

q       A qualification in Computer Science or Software Engineering

q       Creativity with excellent object-oriented theory in the use of Java

q       An interest in developing their skill base to include aspects of the language including Java Web Start and JNLP, JavaHelp, the Piccolo user interface API and web page design. 

q       Able to work with a small team of analysts and software engineers to directly achieve goals from military sponsors.

 

3.       Intelligent Agent for Synthetic Environments - Project reference G-3

 

            Objective of project:

            Land Operations Division undertakes experimentation of military concepts in order to assist the    Australian Army with validation and development of doctrine.  Part of the experimentation is carried     out in the Synthetic Environment Research Facility (SERF) that uses human-in-the-loop virtual simulators       connected to a constructive wargame in order to stimulate human participants playing the roles of   military operators and commanders in the experiments.

 

The aim of this work package is to investigate methods and approaches for modelling advanced human behaviours within the wargame in order to achieve a coherence and consistency between the wargame and human-in-the-loop virtual simulators.

 

            The research outcome is an intelligent agent prototype, which incorporates cognitive and logical processors such as decision making, reasoning, data manipulation, logistic calculations, etc. Such an agent can help reduce workload of the human commanders, thus allowing them to concentrate on high-level decisions and coordinate the battle.

 

Graduate Requirements

q       A Bachelor of Computer Science/ Engineering and Software Design & Architecture (Desirable skills are, software design & architecture, programming in intelligent agents and familiar in Java programming and Linux).

q       A desirable knowledge in intelligent agents or artificial intelligence

q       Ability to work unsupervised with good communication and interpersonal skills

q       A Willingness to learn JACK programming (a Java script) at the beginning of the project.


 

4.       Visualisation Simulation Tool Development - Project G-4

 

            Objective of project:

            The project will involve the creation of a military platform and personnel identification visualisation simulation tool that will enable human-in-the-loop experimentation to determine the impact on decision cycles caused by emerging Combat Identification (CID) technologies. The tool would initially be used as part of an experiment aiming to analyse the decision-making cycle of a military weapon system operator about to engage a ground vehicle target.

 

Graduate Requirements

q       A Bachelor of Computer Science (The student would ideally have a background in the Java programming language and programming techniques, with a keen interest in systems analysis and systems engineering)

q       Posses skills enabling them to firstly manipulate 3D models of military vehicles and personnel using “3dsmax” to produce 2D images, and then incorporating these images and image manipulations processes into the broader visualisation simulation tool.

q       Good communication skills and ability to interact with military personnel during the project’s development

 

5.       Land Tactical Command and Control Architecture - Project G-5

 

            Objective of project, specification and timetable:

            Land tactical command and control architecture description products that can be used as a blue print for   any future C2 system development.

 

Four tactical information networks are proposed in the Objective Force C2 paper.  These networks will need to be integrated at appropriate places to form a single virtual network in support of Network Centric Warfare.  Next year, the Land Tactical Command and Control task is going to use an architectural based approach, first to propose retrofit solutions to achieve network integration under current constraints (to be completed by 30/06/2005) and then to propose an architecture for a single virtual network as a blue print for any future C2 system development (to be completed by 31/12/2005).  The student under supervision will be responsible for generating architecture products using Defence endorsed tools.  The student is expected to gain a thorough understanding of the Defence Architecture Framework, become efficient in using architecture tools (e.g. CAT and System Architect), populate the database and generate products, and finally report the results. 

 

Graduate Requirements

q       Bachelor of Engineering, Major in Systems Engineering or Information Systems

q       Highly motivated with an ability to work unsupervised, and well developed communication and interpersonal skills.iHHighl

 

Project Location

All successful candidates will be based at DSTO Land Operations Division, at DSTO’s Edinburgh (Salisbury) site.

 

How  to apply

Applications “quoting project reference number(s) and project title” including current resume are to be submitted by email to tania.johnson@adelaide.edu.au by 31st October, 2004.

 

For Further information, please contact Des Masters or Tania Johnson, Office of Industry Liaison, Thebarton Campus on 8303 4159 or 8303 4467